November 19th, 2008
iPhone vs. Android development: Day 3
This is the 3rd in a series of 5 posts about an iPhone programming course I’m taking this week. The course is presented by Joe Conway from Big Nerd Ranch. To make things more interesting I’m writing about how iPhone development differs from Android development, a subject with which I’m more familiar.
[Read: Day 1, Day 2, Day 3, Day 4, Day 5]
Yesterday’s topics included localizing applications for natural languages, embedding a web view, controlling stacks and lists of views, and producing sound effects and music. Today’s agenda includes:
- Saving and Loading Data
- Low Memory Warning
- OpenGL ES
- Textures
- Multi-touch Events
As before I’ll record my impressions during the day on each topic, and then wrap it up with a conclusion section:
Next: Saving and Loading Data, Low Memory Warning >
Ed Burnette is a professional developer and author of several articles and books about computing including Hello, Android: Introducing Google's Mobile Development Platform, 2nd Edition. For disclosure of Ed's industry affiliations, click here or to view his full profile click here.
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