On CBS MoneyWatch: Dumbest Things You Do With Money
BNET Business Network:
BNET
TechRepublic
ZDNet

September 26th, 2006

Filmmaker, Filmmaker make me a film

Posted by Denise Howell @ 4:58 pm

Categories: Copyright, Gaming, Licenses, Machinima, Mashups, User generated content, Video, Virtual worlds

Tags:

And Lionhead Studios (now owned by Microsoft), as it turns out, means that pretty literally.  My last post triggered a fascinating discussion in the comments about what one may or may not do with machinima films created using The Movies.  The Movies is a unique combination of authoring tool and game.  Those who buy it and use it can create digitally animated, 3D modeled movies — but according to the applicable license terms the creator’s ownership of the end result extends only things that were not supplied with the program: 

[W]ith respect to any game movies you create using the in-Program movie making feature ("Game Movies"), you will retain ownership of your Game Movies, excluding any and all content within your Game Movies that was either supplied with the Program or otherwise made available to you by Activision or its licensors, and such content shall remain the exclusive property of Activision and its licensors subject only to the limited license granted herein.

I would need to defer to someone who has actually used the product to confirm, but I believe all the raw materials — "actors," sets, etc. — are supplied with the program.  This sets up a cumbersome "joint ownership" situation, to say the least.  As Ruth Logie pointed out, it’s a little like Microsoft retaining ownership of the raw materials of your novel — letters, punctuation, etc. — because you wrote it in Microsoft Word. 

The Movies capitalized on the fact that so many were enjoying making their own creations out of their favorite games.  As Wired News put it when the product was first released,

Several bustling online communities and tens of thousands machinima later, it’s obvious that the world was waiting for a quick-and-dirty way to create computer-animation flicks. Until now, most machinima have been made by geeks who know enough about coding to re-purpose video-game engines like the open source Quake III engine to make their movies. Or they had to know their favorite MMORPG or first-person shooter well enough, and be patient enough, to manipulate, pose and film their in-game characters performing scenes.

Both styles of machinima-making have built-in limitations: Either you have to code, or you have to be willing to film your bodice-ripping romance using gnomes and orcs.

Enter The Movies’ creator Peter Molyneux, who told Wired News for that same story, "We wanted you to be able to make your own unique movie in no way controlled or defined by us. I think that’s what we’ve achieved."  The Movies’ license terms (and the terms of use for the site Lionhead provides for users to post their creations) fail to bear that statement out.  If Lionhead/Microsoft are serious about empowering users, they need to either revisit how user rights are defined, or implement a process whereby filmmakers can obtain use permissions in a streamlined way.  Short of that, filmmakers using The Movies find themselves saddled with the sort of silent partner only Danny DeVito could love.

Denise HowellDenise Howell is an appellate, intellectual property and technology lawyer who enjoys broad industry recognition for her expertise on the intersection of emerging technologies and law. See her full profile and disclosure of her industry affiliations.

Email Denise Howell

Subscribe to Lawgarithms via Email alerts or RSS.

  • Talkback
  • Most Recent of 12 Talkback(s)
There are actually a lot of great tools out there
There is a growing number of free content creation tools out there.


HP put this one together http://www.jahshaka.org/

Then ther... (Read the rest)
Posted by: Edward Meyers Posted on: 09/29/06 You are currently: a Guest | | Terms of Use
Read the second page of the wired article  Edward Meyers | 09/27/06
Good points  opensourcepro | 09/27/06
The way I see things ...  P. Douglas | 09/27/06
Means and Ends  Hippobabe | 09/28/06
It's not a sidetrack  Edward Meyers | 09/28/06
Speaking naively  Hippobabe | 09/28/06
Re: Speaking naively  P. Douglas | 09/28/06
You would have to claim fair use.  Edward Meyers | 09/28/06
Not a stitch of proprietary content, but...  Hippobabe | 09/28/06
It is indeed possible  Edward Meyers | 09/28/06
Did I Ever Tell You...  Hippobabe | 09/28/06
There are actually a lot of great tools out there  Edward Meyers | 09/29/06

What do you think?

SponsoredWhite Papers, Webcasts, and Downloads

advertisement

Recent Entries

Top Rated

    advertisement
    Click Here

    Archives

    ZDNet Blogs

    White Papers, Webcasts, and Downloads

    Enterprise Applications

    • Check out some of the easiest and most powerful ways to boost productivity while saving money on your application infrastructure. See ZDNet's comprehensive Enterprise Application resource center, now!
    • New Online Dashboard
    • Read about top issues IT decision-makers face every day, plus get cost effective solutions to real life IT problems. Oracle Topline