Category: Consoles
January 15th, 2009
2008 US video game sales reached $21.33 bln
According to NPD Group, Americans bought $21.33 bln worth of video game systems, software and accessories in 2008. This is a big jump from 2007’s $18 bln. Total hardware sales climbed 2% in December 2008, to $1.88 bln. For 2008, software sales hit nearly $11 bln, a 26% increase from 2007. Hardware sales jumped 11% to $7.81 bln.
January 12th, 2009
Share of Game Console Buzz in 2008
| Game Console | Percent of Buzz | |||
| Xbox | 41.6 | |||
| Wii | 29.8 | |||
| PlayStation | 28.6 | |||
| Source: Nielsen | ||||
December 24th, 2008
Videogame console usage in 2008
| Rank | Console | Usage Minutes % | ||
| 1 | PlayStation 2 | 31.7 | ||
| 2 | Xbox 360 | 17.2 | ||
| 3 | Wii | 13.4 | ||
| 4 | Xbox | 9.7 | ||
| 5 | PlayStation 3 | 7.3 | ||
| 6 | GameCube | 4.6 | ||
| 7 | Other | 16.2 | ||
| Source: Nielsen | ||||
December 16th, 2008
190 mln households to have consoles by 2012, 148 mln of those will have Internet-connected consoles
By 2012, approximately 190 mln households will use a next-generation game console, TDG predicts. 80% of these households – 148 mln – will have this console connected to the Internet. 75% of connected-console households – more than 110 mln – will use console-based video services at least a couple times each week.
December 11th, 2008
Game sales up 10% in November 2008
US retail sales of video game hardware, software and accessories jumped 10% in November 2008 from November 2007 to $2.91 bln. The industry is still on track to reach $22 bln in US sales in 2008. Hardware sales jumped 10% to $1.21 bln. Video game software sales grew 11% to $1.31 bln.
November 22nd, 2008
Where consumers spend their money online - video games grew 60% in one year
| Product Category | Growth, YTY |
| Total Retail Category (Excludes Travel) | 6% |
| Video Games, Consoles & Accessories | 60% |
| Furniture, Appliances & Equipment | 52% |
| Sport & Fitness | 40% |
| Event Tickets | 18% |
| Flowers, Greetings & Misc. Gifts | 14% |
| Home & Garden | 6% |
| Consumer Electronics (excluding PC Peripherals) | 1% |
| Computers, Peripherals & PDAs | 0% |
| Apparel & Accessories | -2% |
| Toys & Hobbies | -3% |
| Jewelry & Watches | -11% |
| Music, Movies & Videos | -29% |
| Source: comScore | |
November 14th, 2008
Video game hardware and software sales up 18% in October 2008
US sales of video game hardware and software rose 18% in October 2008 from October 2007, after falling 7% in September 2008, as Wii console sold over 800,000 units, NPD reported.
November 9th, 2008
UK video games market to grow 42% in 2008
Verdict Research predicted that the video games market would grow by 1.37 bln pounds or 42% in 2008, outstripping music and video sales. That would value the games market at 4.64 bln pounds compared to the 4.46 bln pounds spent on music and videos.
October 16th, 2008
US game spending down 7% in September 2008
Americans spent $1.27 bln on video games in September 2008, down 7% from September 2007. Hardware sales dropped 9% to $497.98 mln and software sales fell 6% to $616.1 mln. Nintendo Wii and DS held their place as the two best-selling gaming systems. Microsoft’s Xbox 360 sold 347,200 units during the month, in third place and up 78% from August 2008.
September 24th, 2008
Gaming plastic accessories are a $1.3 bln market
According to The NPD Group, US consumers spent a record $1.3 bln so far in 2008 on plastic guitars, steering wheels and other add-ons.
September 12th, 2008
US video game sales up 9% in August 2008
US sales of video game hardware and software rose 9% in August 2008 to $994.8 mln, boosted by the popularity of the newly released Madden NFL 09. Americans bought $384.6 mln in video game hardware, up 3% from August 2007, lead by sales of the handheld Nintendo DS, which sold 518,300 units, according to NPD Group.
September 9th, 2008
Online revenues from console games to reach $8 bln by 2012
Parks Associates estimates that global online revenues from games played on consoles will grow from $1.3 bln in 2008 (mostly from Xbox Live) to more than $8 bln in 2013.
September 2nd, 2008
Portable console sales for Q2 2008: Nintendo DS - 6.94 mln, Sony PSP - 3.72 mln
In Q2 2008 Sony sold 3.72 mln units of the PSP worldwide, while Nintendo’s DS sold 6.94 mln units.
September 2nd, 2008
Portable console sales for Q2 2008: Nintendo DS - 6.94 mln, Sony PSP - 3.72 mln
In Q2 2008 Sony sold 3.72 mln units of the PSP worldwide, while Nintendo’s DS sold 6.94 mln units.
August 22nd, 2008
Virtual economies employ 400,000 people in 2008
In 2008 the virtual game economy employs 400,000 people who earn an average of $145 per month, creating a global market worth about $500 mln, according to Professor Richard Heeks from the University of Manchester. 80% of virtual game workers are based in China.
August 22nd, 2008
Virtual economies employ 400,000 people in 2008
In 2008 the virtual game economy employs 400,000 people who earn an average of $145 per month, creating a global market worth about $500 mln, according to Professor Richard Heeks from the University of Manchester. 80% of virtual game workers are based in China.
August 15th, 2008
Video game hardware and software sales up 28% in July 2008
US sales of video game hardware and software soared 28% in July 2008, hitting $1.19 bln. According to NPD Group, Americans bought $446.9 mln worth of video game hardware during the month, a 17% jump from July 2007.
July 21st, 2008
65% of US households play video games, 38% have consoles, 40% are female
40% of US gamers are women, Entertainment Software Association says. 65% of American households play computer and video games. 38% of American homes have a video game console. The average game player is 35 years old. One out of four gamers are over age 50. Women age 18 or older represent a significantly greater portion of the game-playing population (33%) than boys age 17 or younger (18%). 41% of Americans expect to purchase one or more games 2008. 94% of parents are present when games are purchased or rented. 88% of parents report always or sometimes monitoring the games their children play. 63% of parents believe games are a positive part of their children’s lives.
July 19th, 2008
US video hardware and software sales up 53% un June 2008
US sales of video game hardware and software rose 53% in June 2008 when compared to June 2007, NPD reported. For the first half of 2008, the US video game industry has generated $8.3 bln in sales. This is a 36% increase in sales from the same period a year before. “Metal Gear Solid 4″ claimed the top slot as June’s best-selling game.
July 5th, 2008
87% of PS3 owners watch BluRay movies
87% of PlayStation 3 owners have watched BluRay movies on PS3’s built-in BluRay player, Entertainment Merchants Association reported.
SponsoredWhite Papers, Webcasts, and Downloads
- Live Webcast: Oracle Business Intelligence for Midsize Companies: More Than Just Pretty Dashboards Oracle Oracle's Business Intelligence solutions are widely recognized as market ... Download Now
- Windows Activation Technologies in Windows 7 Microsoft Discover what Microsoft is doing to protect you from the risks of counterfeit software with the activation and validation procedures of Windows 7. Download Now
- Unrivaled support from Novell, now available for Red Hat Novell If Linux is going to power your mission-critical applications, you'd ... Download Now
Recent Entries
- European music sales down 8.3% in 2008
- 391.8 mln mobile subscribers in India in March 2009
- US venture investments down 61% in Q1 2009
- 10.5 mln BluRay players in the US in Q1 2009
- US newspaper ads to decline 22% in 2009
Blogs From Our Sponsors
Top Rated
- German PC market sold 2.72 mln units in Q1 2008+1 vote
- Virtual economies employ 400,000 people in 2008+1 vote
- Smart device OS market shares: Symbian - 62.8%, Microsoft - 15.9%, PalmSource - 9.5%+1 vote
- Global browser shares: IE - 85.8%, Firefox - 11.2%+1 vote
- Most popular online wedding registries: Target, Bed Bath and Beyond, Crate and Barrel+1 vote
- French PC market grew 9.6% in Q1 2008+1 vote
- Mobile phone sales in 2003+1 vote
- Italian PC market grew 13.5% in Q1 2008+1 vote
Premier Vendor Content Whitepapers, webcasts & resources from our Power Center Sponsors
Archives
Favorite Links
40
IT Researchers
- ABI Research
- AMI Partners
- Aqute Research
- Berg Insight
- BIG Research
- CCW Research
- Celent Communications
- ComScore
- Deutsche Bank Research
- eMarketer
- Forrester Research
- Gartner
- GfK Asia
- Giga Research
- IDC
- InfoTech Research
- Insight Express
- InStat
- Ipsos Insight
- iSuppli
- Jon Peddie Research
- Jupiter Research
- LocationBox
- Nielsen NetRatings
- NPD Fast Facts
- NPD Group
- Parks Associates
- Radicati Group
- Screen Digest
- Semico Research
- SG Research
- ZDNet DataPoint
ZDNet Blogs
- A Developer's View
- All About Microsoft
- The Apple Core
- Between the Lines
- BriefingsDirect
- Collaboration 2.0
- Dev Connection
- Digital Cameras & Camcorders
- Ed Bott's Microsoft Report
- Emerging Tech
- Enterprise Web 2.0
- Forrester Research
- Googling Google
- GreenTech Pastures
- Hardware 2.0
- Home Theater
- iGeneration
- Irregular Enterprise
- IT Project Failures
- Laptops & Desktops
- Lawgarithms
- Linux and Open Source
- Managing L'unix
- The Mobile Gadgeteer
- On Sustainability
- The Semantic Web
- Service Oriented
- Smartphones and Cell Phones
- Social Business
- Social CRM: The Conversation
- Software & Services Safari
- Software as Services
- Storage Bits
- Team Think
- Tech Broiler
- Technology and the Global Supply Chain
- Tom Foremski: IMHO
- The ToyBox
- Virtually Speaking
- The Web Life
- ZDNet Education
- ZDNet Government
- ZDNet Healthcare
- Zero Day
White Papers, Webcasts, and Downloads
- Enabling Device-Independent Mobility with Dynamic Virtual Clients Intel Intel IT is investigating a model where users can access their ... Download Now
- Twelve Ways to Reduce Costs with Microsoft(r) SQL Server(r) 2008 Microsoft Looking to squeeze the best possible value from new and existing systems? Learn 12 proven ways to save time and money using Microsoft SQL Server 2008. Download Now
- Smarter Products: The Building Blocks for a Smarter Planet IBM Corp. Businesses are delivering a new generation of smarter products that are ... Download Now
SmartPlanet
- Thought-provoking progressive ideas on diverse topics that intersect with technology, business, and life, and matter to the world at large. Visit SmartPlanet
- More from IBM
- How to Drive Better Business Outcomes with Exceptional Web Experiences Download the eBook
- Driving Business Agility through SOA Connectivity & Integration Read the White Paper from IBM
- Linking Decisions and Information for Organizational Performance Read the Tom Davenport study



