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Category: Leisure

January 12th, 2010

2010 tech predictions: a futurist roundup

Posted by Chris Jablonski @ 9:35 pm

Categories: Computers & Internet, Defense & Security, Energy & Environment, Engineering & Innovation, Health & Medicine, Leisure, Nanotechnology, Robotics, Science & Nature, Social Sciences, Space & Aerospace, Uncategorized, Wireless & Telecom

Tags: Chris Jablonski

Sure, you’ve already read enough tech predictions for 2010 and probably have some of your own. But there’s one subset of the tech community that makes a living prognosticating- futurists. So it’s worth a post to highlight a few thought-provoking and entertaining ideas from a few experts. (Note: I would’ve posted this a lot earlier but was in Brazil on vacation for the last few weeks).

Jump the Curve

#7: An amateur scientist using cheap supercomputers accessed through “the cloud” will make a major scientific discovery. Her discovery will have initially been dismissed by peer-reviewed journals but hailed by the growing number of “open-science” advocates.

#13: Hype surround algae’s promise as the “bio-fuel of the future” will grow hot after a breakthrough in the field of synthetic biology. Environmental advocates, however, will draw parallels between the advent of the “designer bacteria” (which is used to convert algae into fuel) and the creation of genetically modified organisms. The issue of “Frankenbugs” will gain traction in the media.

#19: A conservative state legislator will introduce legislation prohibiting healthy individuals (i.e. non-injured combat veterans) from using implanted brain-neural technology to control objects outside their body. The bill will die in committee but the author and other supporters vow to make it a campaign issue in 2010.

Read all of Jack Uldrich’s 2010 Technology Forecast & Predictions

Ross Dawson

1. Information Intensity
We will soon consume more media than there are waking hours, by virtue of multi-channeling at most times. Billions of people and places will be media producers, including video streaming from most points of view on the world. We are just at the dawn of an incomprehensible daily onslaught of news and information – some valuable, much useless.

5. Culture Jamming
Remix culture will surge, with everybody taking and jamming up slices of everything and anything to express themselves, while intellectual property law fails to keep pace. Every culture on the planet will reach everywhere – the only culture we will know is a global mashed-up emergent culture that changes by the minute.

9. Augmented Humans
More than ever before, we can transcend our human abilities. Traditional memory aids are supplemented by augmented reality glasses or contact lenses, thought interfaces allow us to control machines, exoskeletons give us superhuman power. Machines will not take over humanity… because they will be us.

Read all of Ross’ Top 10 trends for the 2010s: the most exciting decade in human history

Read the rest of this entry »

December 15th, 2009

MIT updates bicycling with Copenhagen Wheel

Posted by Chris Jablonski @ 11:01 pm

Categories: Computers & Internet, Energy & Environment, Engineering & Innovation, Leisure

Tags: Wheel, Massachusetts Institute Of Technology, Chris Jablonski

Today, at the United Nations Climate Change Conference (COP15) in Copenhagen, MIT’s SENSEable City researchers debuted the Copenhagen Wheel, a high-tech bicycle wheel with a large red hub that packs a “veritable Swiss army knife’s worth of electronic gadgets and novel functions.”

The hub is laced with sensors that speak to a handlebar-mounted smart phone via Bluetooth. It can keep track of direction and distance traveled, provide stats on smog and traffic levels in the rider’s vicinity, the proximity of friends, and personal fitness.

But that’s not all. The wheel can store energy every time the rider puts on the brakes, and then give that power back to provide a boost when riding uphill or to add a burst of speed in traffic.

According to Carlo Ratti, director of the MIT SENSEable City Laboratory and the Copenhagen Wheel project, the wheel uses a technology similar to the KERS (Kinetic Energy Recovery System) now commonly used in Formula One racing.

“When you brake, your kinetic energy is recuperated by an electric motor and then stored by batteries within the wheel, so that you can have it back to you when you need it. The bike wheel contains all you need so that no sensors or additional electronics need to be added to the frame and an existing bike can be retrofitted with the blink of an eye,” Ratti said.

The initial prototypes of the Copenhagen Wheel were developed along with company Ducati Energia and the Italian Ministry of the Environment.

It is expected that the wheel will go into production next year, with a tag price competitive with that of a standard electric bike.

Additional reading: Interview with Andrea Vaccari, research associate at MIT’s SENSEable City Laboratory

July 26th, 2009

Dead Finger Tech: Ducati Monster

Posted by Chris Jablonski @ 2:41 pm

Categories: Engineering & Innovation, Leisure, Uncategorized

Tags: Monster, Motorcycle, Chris Jablonski

Our editor recently asked ZDNet bloggers to write about the one computing device, peripheral, gadget, or software that we love or are so addicted to that it couldn’t be taken away from us unless pried from our dead fingers (Dead-Finger Tech, or DFT).

Pit stop during a Doc Wong Riding Clinic with two red Monsters in the background

Following Jason Perlow’s low tech lead, for this DFT series I passed on all the devices and apps around me, and instead picked my motorcycle, a red Ducati Monster 750 which I’ve had for the last five happy years. For the uninitiated, a Monster is a “naked” street bike, meaning that it has a minimalist design with an exposed engine and trellis frame.

When it was launched in 1993, it was unlike any other type of motorcycle, be it sporting, touring or cruising.  It instantly became a hit and is now the Italian manufacturer’s most successful lineup. It has reached iconic status and can be seen and heard all over the streets of San Francisco.

2009 Monsters sport a new design and greater customization

2009 Monsters sport an updated design with 10 color options

The current lineup includes a 696 model for about $9K, a 1100 model for $12K, and a 1100s for $14K. Click here for a brochure download with specs.

There are countless Monster clubs all over the world and online communities like the “Monsteristi” Facebook page. To draw a comparison to consumer tech, the fanaticism and passion among Ducati owners is like that of Mac geeks.

On sunny days, when I ride the twisting scenic roads of the San Francisco Bay Area, alone or with a crew, the sense of freedom and unparalleled man-machine connection locks me into a visceral bliss that only Mihaly Csikszentmihalyi can explain.

Read the rest of this entry »

July 9th, 2009

Music 2.0: The future of the music industry

Posted by Chris Jablonski @ 12:26 am

Categories: Computers & Internet, Leisure

Tags: Revenue, Music, Operational Accounting, Finance, Chris Jablonski

The controversial “freemium” business model is one of several flavors of free that could support the next iteration of the music business and other digitally distributed content. Media futurist Gerd Leonhard has a new book on the subject and he recently posted an 18 minute video slide show (in two parts) that covers his concepts. He calls for a fundamental shift from control to compensation and proposes new revenue generatives for digital content that are more collaborative and based on open access. In a nutshell, Leonhard says it’s high time that the reset button is pressed.

April 22nd, 2009

Distance Lab seeking couples to test drive 'intimacy' device

Posted by Chris Jablonski @ 4:53 pm

Categories: Leisure, Social Sciences, Uncategorized

Tags: Chris Jablonski

Cheap air travel and the Web undermine the impact of distance, but geographically separated couples could use a better alternative than technologies like text, email, and video chat when physical intimacy is not an option.

Enter Mutsugoto, a device designed to communicate intimacy by allowing for couples, who are separated by distance, to draw in light on each other’s bodies or beds.

Read the rest of this entry »

April 17th, 2009

Pediatric dentists create Game Boy with nitrous oxide feed

Posted by Chris Jablonski @ 10:30 am

Categories: Health & Medicine, Leisure

Tags: Nintendo GameBoy, Video Game, Video-gaming World, Games, Personal Technology, Chris Jablonski

The video gaming world is jolted with news of the PediSedate, a toy-like medical device consisting of a headset with a snorkel and a nitrous oxide delivery system.  It is designed to connect to a video game system like the Nintendo Game Boy or to a portable music player.  Once the system is in place, the PediSedate transparently monitors respiratory function and distributes nitrous oxide, an anesthetic gas, to the preoccupied child. Then, the young patient becomes “comfortably sedated,” according to the company’s site. The system is designed to mitigate childrens’ fear and anxiety during medical procedures.

[Via Switched]

April 8th, 2009

Top 5 futuristic music interfaces and instruments

Posted by Chris Jablonski @ 3:47 pm

Categories: Computers & Internet, Leisure, Wireless & Telecom

Tags: Performance, Instrument, Video, Music, Kurt Biederwolf, Corporate Communications, Performance Management, Marketing, Human Resources, Workforce Management

You may recently have heard about the Stanford Mobile Phone Orchestra, or MoPhO, a six person orchestra that uses iPhones to play improvisational pieces and chamber music. The group’s Ocarina app has been downloaded 600,000 times, which means that many people now have a 12,000-year-old clay wind instrument at their fingertips.

The creation and control of music is already democratized through cheap production software. Now, gesture-based computing is opening the door further with a new breed of music applications available on mainstream devices such as the iPhone and Wii.

Still, there are also intriguing music controllers and interfaces on the market that are relatively obscure. I contacted Kurt Biederwolf, who holds the Music Synthesis chair at the Berklee College of Music in Boston, MA, for his take on the state of music technology and key examples.

“So far, traditional MIDI interfaces have been limited to traditional instrument groups: keyboard, percussion, wind, string, etc. But now we’re seeing a crop of really fresh alternatives,” said Biederwolf. “We are seeing the acceptance of a new type of music aesthetic. Artists are approaching sound in a gestural way with an evocative quality.”

In no particular order, here are the coolest instruments, controllers and interfaces that are available on the market:

Monome

Designed by staunch environmentalists Brian Crabtree and Kelli Cain, the simple device has a reconfigurable grid of backlit buttons that can be programmed to trigger a variety of audio and video functions or scripts. It connects to a computer and the interaction between the keys and lights is determined by the application running.  The minimal device has no hard-wired functionality, but is rather an open ended performance interface designed for customization. It uses the Open Sound Control protocol.

“All of these devices can use MIDI commands, but there is a newer protocol called Open Sound Control (OSC) which is essentially a high-res version of MIDI that is more flexible and offers no  preconceived notion of what it is supposed to be for. It’s for deep shaping of audio rather than just triggering musical notes and basic controller events,” said Biederwolf.  (Video)

Lemur

The Lemur, from Jazzmutant, has a multi-touch-sensitive surface that can track multiple fingers simultaneously. The controller allows for users to design and assemble the interfaces themselves with sets of generic control objects such as faders, switches, and pads. Biederwolf explains: “With the Lemur, you can build your own interface on the touch screen and create anything you might need to interact with software in a performance setting or in compositional work.”

“There’s a bit of emulated physics involved. For example, you can create a ball that will follow the movement of your finger on the screen, and its movement can be set to affect a number of sonic and/or visual parameters. You can even create one for each finger and “throw” them around so that as they move about or bounce off the screen’s boundaries they affect multiple sounds and effects. You even have control over the amount of friction as they travel,” he said. (Video)

Next –>

March 30th, 2009

Med student diagnoses cultural objects with radiology art

Posted by Chris Jablonski @ 2:26 pm

Categories: Leisure, Uncategorized

Tags: Object, Scanners, PDAs, Handhelds, Hardware, Peripherals, Chris Jablonski

Art critics can debate the artistic merits of this project, but its novelty can’t be disputed.  Below are images of a few everyday objects x-ray’d with an old four-slice CT scanner by Satre Stuelke, a 44-year-old medical student living in New York who also holds an MFA from the School of the Art Institute of Chicago.

Read the rest of this entry »

March 23rd, 2009

Haptic jacket lets you feel the movies

Posted by Chris Jablonski @ 4:47 pm

Categories: Computers & Internet, Engineering & Innovation, Leisure

Tags: Jacket, Actuator, Virtual Reality, Research & Development, Emerging Technologies, Business Operations, Chris Jablonski

Imagine watching Apocalypto and feeling the pounding heart of the escaping protagonist tribesman on your own chest?  That’s now possible with a haptic jacket lined with vibration motors that researchers demoed at last week’s IEEE-sponsored 2009 World Haptics Conference in Salt Lake City.

The jacket, created by Philips Electronics, is meant to study the effects of touch on a movie viewer’s emotional response to what the characters are experiencing.  It is not meant to translate blows like kicks and punches, although it can simulate outside forces. Their goal is to investigate emotional immersion.

“People don’t realize how sensitive we are to touch, although it is the first sense that fetuses develop in the womb,” said Paul Lemmens, a Philips senior scientist who conducted research with the jacket.

Read the rest of this entry »

December 5th, 2008

Virtual characters express their emotions

Posted by Roland Piquepaille @ 10:03 am

Categories: Computers & Internet, Leisure, Social Sciences

Tags: State, Emotion, Personality Trait, Team Leader, Productivity, Wiki, Web Site Development, Games, Online Communications, Internet

Spanish researchers have developed a computer model able to generate virtual faces which display emotions and moods according to personality traits. The team leader explains: ‘The aim of this work has been to design a model that reveals a person’s moods and displays them on a virtual face. In the same 3-D space we have integrated personality, emotions and moods, which had previously been dealt with separately.’ This model could be applied in both educational environments (virtual tutors and presenters with personality traits) and in video game characters. But read more…

Affective Facial Expressions

You can see above a virtual character showing various universal emotions: anger, disgust, fear, joy, sadness and surprise. (Credit: Diana Arellano, UIB). Here is a link to a larger version of this picture. You’ll find more facial expressions on the research project website, Creación y Animación de Expresiones Faciales where you’ll be greeted by Alice, the natural language processing chatterbot (Credit: Wikipedia). If Alice speaks only in English, the website is written in Spanish. It is focused on AFE (Affective Facial Expressions) or the creation of facial expressions to simulate emotions and personality traits.

This research project has been conducted at the Computer Graphics and Vision Group (UIB), a research unit of the Mathematics and Computer Science Department (site in Spanish) at the University of Balearic Islands. This research project has been led by Diana Arellano, a PhD student, under the supervision of two UIB professors, Xavier Varona and Francisco J. Perales.

What were the scientific basis for this project?

Read the rest of this entry »

Roland Piquepaille lives in Paris, France, and he spent most of his career in software, mainly for high performance computing and visualization companies. For disclosures on Roland's industry affiliations, click here.

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