- Second Life: avatar sued for copyright infringementPosted by Steve O'Hear in The Social Web on Jul 4, 2007 7:32 AM Subscribe Alerts

- When Second Life's makers, Linden Lab, made the decision to allow users to retain all intellectual property rights for virtual items that they created, it was always likely that the...[Read the rest]
More Second Life on ZDNet
- Second Life child pornography investigation
- The BBC reports that Second Life is being investigated by German police following allegations that some users are trading child pornography in the online world, as well as practicing 'virtual'... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: May 10, 2007 6:17 AM
- Will voice make Second Life more business friendly?
- Updated below: Phillip Rosedale, founder and CEO of Second Life, said Tuesday that the company plans to roll out 3D voice applications in the next few months. And more business... [Read the rest]
- Posted by Larry Dignan in Between the Lines on: Apr 24, 2007 11:09 AM
- Second Life to open-source grid; will Google bite?
- Having already taken the timid steps of open-sourcing the code for its client software, Linden Lab have confirmed that they'll be going the whole way, and will soon be opening... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Apr 18, 2007 8:15 AM
- Gallery: brands in Second Life
- Inspired by Nic Mitham's map of brands in Second Life, I decided it would be fun to put together an image gallery of screen shots of the various companies' efforts... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Apr 16, 2007 11:43 AM
- FBI visits Second Life
- Linden Lab have invited the FBI into the virtual world to investigate and advise on the possible illegality of gambling in-world. [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Apr 4, 2007 6:41 AM
- Amsterdam sold for $50,000
- Going, going, gone. Amsterdam sold for $50,000. Ok it's not the real-life city, but the virtual one created in Second Life which was auctioned off this week on eBay. [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Mar 30, 2007 6:37 AM
- Second Life political dirty tricks? Edwards campaign cries foul
- Edition number 27 in this Digital Markets Blog presidential campaign 2008 series on what I am calling “User Generated Politics”Is politics in Second Life inspired by Real Life political dirty... [Read the rest]
- Posted by Donna Bogatin in Digital Markets on: Mar 1, 2007 9:43 PM
- John Edwards' campaign enters Second Life
- It may not be official effort -- yet -- but thanks to a grass-roots effort, John Edwards has become the first presidential candidate to set-up-shop in Second Life. I caught... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Feb 14, 2007 7:10 AM
- Second Life IP rights; here today, gone tomorrow
- Second Life's marketing slogan reads: "You create it, you own it -- and it's yours to do with as you please." However, a more honest version might read, "You create... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Feb 3, 2007 7:38 AM
- Google Earth to get a Second Life?
- Rumors are circulating that the search giant is planning to build its own virtual world based on Google Earth. [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Jan 25, 2007 7:10 AM
- Second Life: RL meets SL in Silicon Alley
- The New York Software Industry Association (NYSIA) inaugurated the first session of its new Second Life SIG this evening by hosting a combo real/virtual world Second Life meeting.SIG leader Robert... [Read the rest]
- Posted by Donna Bogatin in Digital Markets on: Jan 17, 2007 9:01 PM
- Second Life mogul regrets DMCA complaint
- Guntram Graef, who along with his wife runs Anshe Chung Studios (Second Life's biggest land owner) says that he regrets filing the DMCA complaint which looked to challenge the right... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Jan 16, 2007 12:13 PM
- Open source gets a Second Life
- Linden Labs has released its popular Second Life 3D virtual world client as open source. Why did they make this move? What are the security implications? What license did they... [Read the rest]
- Posted by Ed Burnette in Dev Connection on: Jan 15, 2007 6:01 AM
- Author of "Smart Mobs" says Second Life numbers aren't important
- I've just 'teleported' out of Second Life where I was in the audience 'listening' to Daniel Terdiman's interview with Howard Rheingold (author of Smart Mobs), conducted in CNET's virtual conference... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Jan 11, 2007 11:09 AM
- Second Life client open-sourced
- The makers of Second Life (Linden Lab) have announced that as of today the client software for its virtual world will be released under an open-source license. [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Jan 8, 2007 8:59 AM
- What's GNU at Second Life?
- Linden Labs, makers of Second Life, have released their client software source code under the GPL, the same license used by GNU Linux. [Read the rest]
- Posted by Dana Blankenhorn in Linux and Open Source on: Jan 8, 2007 6:53 AM
- Virtual land owner challenges press freedom in Second Life
- Citing the DMCA, Second Life's biggest land owner, Anshe Chung Studios, has challenged the right for users (including members of the press) to publish 'screen shots' from the game that... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Jan 6, 2007 5:51 AM
- Second Life: Don't believe the hype
- Clay Shirky is on a mission to debunk the 'resident' numbers of Second Life that are routinely published by the game's makers (Linden Lab) and subsequently banded about by bloggers... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Dec 26, 2006 7:32 AM
- Virtual worlds need open standards
- IBM's VP of Technical Strategy and Innovation, Irving Wladawsky-Berger, says that virtual worlds need to interoperate. [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Dec 18, 2006 11:51 AM
- Is Second Life a power hog?
- In a recent post titled 'Is Second Life Sustainable?', Tony Walsh raises the issue of how much electricity is required to keep the virtual world running. Nick Carr does the... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Dec 5, 2006 9:40 AM
- Can game design make your company more efficient?
- Your companys most valuable player in the future may be a video game designer, according to Indiana professor Edward Castronova, a leading researcher on virtual worlds.If Castronova is correct game... [Read the rest]
- Posted by Larry Dignan in Between the Lines on: Dec 3, 2006 5:00 PM
- Coming soon: taxation of virtual assets
- Should profits made through trading virtual assets in games such as Second Life and World of Warcraft be taxable, even if those profits remain virtual? [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Dec 3, 2006 12:34 PM
- How long before the law enters Second Life?
- In a recent post I reported on the crime problems that have plagued the virtual world of Second Life, and the reluctance of Linden Lab (the game's makers) to act... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Dec 1, 2006 1:01 PM
- Who will govern virtual worlds?
- For now the virtual world--characterized by Second Life, World of Warcraft and other games--is governed by game creators, the player community and end user license agreements. The future may... [Read the rest]
- Posted by Larry Dignan in Between the Lines on: Dec 1, 2006 11:06 AM
- Second Life: Virtual world training wheels for corporate America
- As you may know, Im not a huge fan of the Second Life buzz and especially the now-cliche Second Life meeting-press conference-party-brainstorming session. My biggest hurdle: I just dont... [Read the rest]
- Posted by Larry Dignan in Between the Lines on: Dec 1, 2006 9:20 AM
- Reality pricks the Second Life property bubble
- Here in the 21st century, investing in companies that retail physical goods and property is old hat. Now we invest in imaginary companies that trade in imaginary goods and services... [Read the rest]
- Posted by Phil Wainewright in Software as Services on: Nov 23, 2006 9:53 AM
- Second Life: gangs, theft and goo.
- According to Business Week, Second Life has a crime problem. First there was the CopyBot saga (theft); then a worm which spread grey goo throughout the virtual world, bringing the... [Read the rest]
- Posted by Steve O'Hear in The Social Web on: Nov 22, 2006 1:16 PM
- Should Second Life piracy be Real-World punishable?
- In The Dark Side Of Second Life, an article that was posted yesterday on BusinessWeek.com., writer Catherine Holahan explores the apparently increasing unauthorized copying of Second Life "possessions," and... [Read the rest]
- Posted by Russell Shaw in IP Telephony on: Nov 22, 2006 1:10 PM
- Does your company need a Chief Web Officer?
- One of this mornings headlines really stopped me in my tracks. Over on CNN.com, under the headline Real Cars drive into Second Life, Peter Valdes-Dapena reports:General Motors Pontiac division is... [Read the rest]
- Posted by David Berlind in Between the Lines on: Nov 20, 2006 6:36 AM
- In Second Life, those on 'Candid Copybot' aren't smiling
- A CopyBot tool that replicates in-game assets has some Second Life users in an uproar. But is the best solution to ban such tools or, as with real world copy... [Read the rest]
- Posted by Denise Howell in Lawgarithms on: Nov 15, 2006 2:17 PM
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