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Second Life: avatar sued for copyright infringementPosted by Steve O'Hear in The Social Web on Jul 4, 2007 7:32 AM
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When Second Life's makers, Linden Lab, made the decision to allow users to retain all intellectual property rights for virtual items that they created, it was always likely that the...[Read the rest]

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Second Life child pornography investigation
The BBC reports that Second Life is being investigated by German police following allegations that some users are trading child pornography in the online world, as well as practicing 'virtual'... [Read the rest]
Posted by Steve O'Hear in The Social Web on: May 10, 2007 6:17 AM
Will voice make Second Life more business friendly?
Updated below: Phillip Rosedale, founder and CEO of Second Life, said Tuesday that the company plans to roll out 3D voice applications in the next few months. And more business... [Read the rest]
Posted by Larry Dignan in Between the Lines on: Apr 24, 2007 11:09 AM
Second Life to open-source grid; will Google bite?
Having already taken the timid steps of open-sourcing the code for its client software, Linden Lab have confirmed that they'll be going the whole way, and will soon be opening... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Apr 18, 2007 8:15 AM
Gallery: brands in Second Life
Inspired by Nic Mitham's map of brands in Second Life, I decided it would be fun to put together an image gallery of screen shots of the various companies' efforts... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Apr 16, 2007 11:43 AM
FBI visits Second Life
Linden Lab have invited the FBI into the virtual world to investigate and advise on the possible illegality of gambling in-world. [Read the rest]
Posted by Steve O'Hear in The Social Web on: Apr 4, 2007 6:41 AM
Amsterdam sold for $50,000
Going, going, gone. Amsterdam sold for $50,000. Ok it's not the real-life city, but the virtual one created in Second Life which was auctioned off this week on eBay. [Read the rest]
Posted by Steve O'Hear in The Social Web on: Mar 30, 2007 6:37 AM
Second Life political dirty tricks? Edwards campaign cries foul
Edition number 27 in this Digital Markets Blog presidential campaign 2008 series on what I am calling “User Generated Politics”Is politics in Second Life inspired by Real Life political dirty... [Read the rest]
Posted by Donna Bogatin in Digital Markets on: Mar 1, 2007 9:43 PM
John Edwards' campaign enters Second Life
It may not be official effort -- yet -- but thanks to a grass-roots effort, John Edwards has become the first presidential candidate to set-up-shop in Second Life. I caught... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Feb 14, 2007 7:10 AM
Second Life IP rights; here today, gone tomorrow
Second Life's marketing slogan reads: "You create it, you own it -- and it's yours to do with as you please." However, a more honest version might read, "You create... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Feb 3, 2007 7:38 AM
Google Earth to get a Second Life?
Rumors are circulating that the search giant is planning to build its own virtual world based on Google Earth. [Read the rest]
Posted by Steve O'Hear in The Social Web on: Jan 25, 2007 7:10 AM
Second Life: RL meets SL in Silicon Alley
The New York Software Industry Association (NYSIA) inaugurated the first session of its new Second Life SIG this evening by hosting a combo real/virtual world Second Life meeting.SIG leader Robert... [Read the rest]
Posted by Donna Bogatin in Digital Markets on: Jan 17, 2007 9:01 PM
Second Life mogul regrets DMCA complaint
Guntram Graef, who along with his wife runs Anshe Chung Studios (Second Life's biggest land owner) says that he regrets filing the DMCA complaint which looked to challenge the right... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Jan 16, 2007 12:13 PM
Open source gets a Second Life
Linden Labs has released its popular Second Life 3D virtual world client as open source. Why did they make this move? What are the security implications? What license did they... [Read the rest]
Posted by Ed Burnette in Dev Connection on: Jan 15, 2007 6:01 AM
Author of "Smart Mobs" says Second Life numbers aren't important
I've just 'teleported' out of Second Life where I was in the audience 'listening' to Daniel Terdiman's interview with Howard Rheingold (author of Smart Mobs), conducted in CNET's virtual conference... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Jan 11, 2007 11:09 AM
Second Life client open-sourced
The makers of Second Life (Linden Lab) have announced that as of today the client software for its virtual world will be released under an open-source license. [Read the rest]
Posted by Steve O'Hear in The Social Web on: Jan 8, 2007 8:59 AM
What's GNU at Second Life?
Linden Labs, makers of Second Life, have released their client software source code under the GPL, the same license used by GNU Linux. [Read the rest]
Posted by Dana Blankenhorn in Linux and Open Source on: Jan 8, 2007 6:53 AM
Virtual land owner challenges press freedom in Second Life
Citing the DMCA, Second Life's biggest land owner, Anshe Chung Studios, has challenged the right for users (including members of the press) to publish 'screen shots' from the game that... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Jan 6, 2007 5:51 AM
Second Life: Don't believe the hype
Clay Shirky is on a mission to debunk the 'resident' numbers of Second Life that are routinely published by the game's makers (Linden Lab) and subsequently banded about by bloggers... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Dec 26, 2006 7:32 AM
Virtual worlds need open standards
IBM's VP of Technical Strategy and Innovation, Irving Wladawsky-Berger, says that virtual worlds need to interoperate. [Read the rest]
Posted by Steve O'Hear in The Social Web on: Dec 18, 2006 11:51 AM
Is Second Life a power hog?
In a recent post titled 'Is Second Life Sustainable?', Tony Walsh raises the issue of how much electricity is required to keep the virtual world running. Nick Carr does the... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Dec 5, 2006 9:40 AM
Can game design make your company more efficient?
Your companys most valuable player in the future may be a video game designer, according to Indiana professor Edward Castronova, a leading researcher on virtual worlds.If Castronova is correct game... [Read the rest]
Posted by Larry Dignan in Between the Lines on: Dec 3, 2006 5:00 PM
Coming soon: taxation of virtual assets
Should profits made through trading virtual assets in games such as Second Life and World of Warcraft be taxable, even if those profits remain virtual? [Read the rest]
Posted by Steve O'Hear in The Social Web on: Dec 3, 2006 12:34 PM
How long before the law enters Second Life?
In a recent post I reported on the crime problems that have plagued the virtual world of Second Life, and the reluctance of Linden Lab (the game's makers) to act... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Dec 1, 2006 1:01 PM
Who will govern virtual worlds?
For now the virtual world--characterized by Second Life, World of Warcraft and other games--is governed by game creators, the player community and end user license agreements. The future may... [Read the rest]
Posted by Larry Dignan in Between the Lines on: Dec 1, 2006 11:06 AM
Second Life: Virtual world training wheels for corporate America
As you may know, Im not a huge fan of the Second Life buzz and especially the now-cliche Second Life meeting-press conference-party-brainstorming session. My biggest hurdle: I just dont... [Read the rest]
Posted by Larry Dignan in Between the Lines on: Dec 1, 2006 9:20 AM
Reality pricks the Second Life property bubble
Here in the 21st century, investing in companies that retail physical goods and property is old hat. Now we invest in imaginary companies that trade in imaginary goods and services... [Read the rest]
Posted by Phil Wainewright in Software as Services on: Nov 23, 2006 9:53 AM
Second Life: gangs, theft and goo.
According to Business Week, Second Life has a crime problem. First there was the CopyBot saga (theft); then a worm which spread grey goo throughout the virtual world, bringing the... [Read the rest]
Posted by Steve O'Hear in The Social Web on: Nov 22, 2006 1:16 PM
Should Second Life piracy be Real-World punishable?
In The Dark Side Of Second Life, an article that was posted yesterday on BusinessWeek.com., writer Catherine Holahan explores the apparently increasing unauthorized copying of Second Life "possessions," and... [Read the rest]
Posted by Russell Shaw in IP Telephony on: Nov 22, 2006 1:10 PM
Does your company need a Chief Web Officer?
One of this mornings headlines really stopped me in my tracks. Over on CNN.com, under the headline Real Cars drive into Second Life, Peter Valdes-Dapena reports:General Motors Pontiac division is... [Read the rest]
Posted by David Berlind in Between the Lines on: Nov 20, 2006 6:36 AM
In Second Life, those on 'Candid Copybot' aren't smiling
A CopyBot tool that replicates in-game assets has some Second Life users in an uproar. But is the best solution to ban such tools or, as with real world copy... [Read the rest]
Posted by Denise Howell in Lawgarithms on: Nov 15, 2006 2:17 PM
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